7th-Level Adv. But regardless Bear Hug tells you to make a Strike, which does have the attack trait, therefore it both suffers from and contributes to the multiple attack penalty. Speed 25 feet. 80 Your companion is a camel or llama Size Medium or Large Melee jaws, Damage 1d6 piercing Str +3, Dex +2, Con +2, Int-4, Wis +1, Cha +0 Hit Points 8 Skill Survival Senses low-light vision, scent (imprecise, 30 feet) Speed 35 feet (emphasis mine), New comments cannot be posted and votes cannot be cast, More posts from the Pathfinder_RPG community, For info, news, resources, and anything else about the Pathfinder TTRPG! Unless you have Expert+ proficiency I guess. It also learns the advanced maneuver for its type. The raven is an omnivorous scavenger that eats carrion, insects, food waste, berries, and even small animals. Less saving throws, some different skills. If first attack misses then I can take another Strike which would be at -5 (Jaw) or -4 (Claw). As you gain levels, you might make further adjustments as your companion grows more powerful. 2. It's a little confusing that some special abilities have the attack trait listed while others don't even though they both have a dependent attack. I am a bot, and this action was performed automatically. Orange: OK options, or useful options that only apply in rare circumstances 3. Is there ever a reference in the rules to increasing that bonus? Blue: Fantastic options, often essential to the function of your character. On my turn, I use "Command An Animal" to have it Strike, one of: Jaw attack is +16 (=+6+10), 3d8+6 piercing, Claw attack is +16 (agile), 3d6+6 slashing. I agree with you that it is probably better to just attack rather than use the Work Together benefit. 2. - 7th level druid animal companion bonus (+4 natural, +1 dex) for AC 19 - Not sure what kind of medium armor you gave it, but full-plate barding adds +8 to the armor class, bringing it to 27. Important error you are making is that working together is only 1 action, not 2! Aha, thanks for clarifying. This is an important source of AC for many player characters, but your Animal Companion may need to use this slot for an Amulet of Mighty Fists. It's a typo. Proficiency works different as well. Your animal companion continues to grow and develop. Green: Good options. All animals have a trained proficiency rank in light barding, and combat-trained animals are trained in heavy barding. 83 Monster Entry Link Starting Statistics: Size Small; Speed 40 ft.; AC +1 natural armor; Attack bite (1d4), 2 claws (1d3); Ability Scores Str 11, Dex 13, Con 14, Int 2, Wis 13, Cha 6; Special Qualities low-light vision, problem solver, scent. I played quite a lot of DnD 5e, but the system in Pathfinder 2e is different. Also the proficiencies section just say "barding" so I assume that means both types. - This is without counting magic items (+1 deflection or natural, for … XP 600 N Large animal Init +0; Senses low-light vision, scent; Perception +9 . Hence working together is slightly better in this case, I would say it is usually better to use work together than to attack! Red: Bad, useless options, or options which are extremely situational. I planned to get the Barbarian Archetype at level 4 so I can rage while using my Mutagens, however while looking through non-multiclass Archetypes I saw beast master and I just pictured my Alchemist injecting his savage wolf companion with Juggernaut or Drakeheart Mutagens. Elk Source Bestiary 3 pg. Unwavering loyalty. It becomes a nimble or savage animal companion (your choice), gaining additional capabilities determined by the type of companion. Prerequisite(s) Mature Animal Companion. Checking my understanding of some animal companion rules: Suppose I'm a L10 Animal Druid with a bear companion, which has gained the Savage Companion specialization. for my remaining two actions. You can purchase special armor for animals, called barding (shown on Table 6–18). DEFENSE. 312 Companion Type Animal Starting Statistics: Size Medium; Speed 30 ft., climb 30 ft., swim 30 ft.; AC +4 natural armor; Attack bite (1d4); Ability Scores Str 15, Dex 15, Con 11, Int 2, Wis 17, Cha 8; Special Qualities low-light vision, scent. Devil Monkey Source Bestiary 6 pg. Reminder: Maintain civility when discussing the playtest, even the parts you don't like. Without running the numbers explicitly, in the general case it seems like it's usually going to be better to be making 4 attacks (which are all at 3 weapon dice if I have a +2 weapon and bear is also doing 3 WD), rather than 2 attacks at (~5 weapon dice), Edit: and that's also without factoring in the Grabbed benefit from a successful Bear Hug. Animal companions do not gain additional attacks using their natural weapons for a high base attack bonus.. Fort/Ref/Will. Stats are: Str +6 Dex +3 Con +4 Int -4 Wis +3 Cha +0. I am playing an Mutagenist Alchemist. While in this form, you gain the animal trait. Your animal companion has the minion trait, and it gains 2 actions during your turn if you use the Command an Animal action to command it; this is in place of the usual effects of Command an Animal, and you don’t need to attempt a Nature check. Sometimes you want to play a specific ancestry. OFFENSE. As soon as you gain a second animal companion from the Beastmaster archetype, you also gain Call Companion to switch your active companion. The dependent ability still has its normal traits and is modified in any ways listed in the more complex ability.". These rules apply to all your companions, regardless of whether you got the animal companion from the beastmaster archetype or from another source. Your animal companion has the minion trait, and it gains 2 actions during your turn if you use the Command an Animal action to command it; this is in place of the usual effects of Command an Animal. You gain the benefits listed in your companion’s Work Together Benefit entry. Animal Companions. Hopefully they'll fix all of those actions to be consistent about transitively propagating traits from the actions they extend (unless there's some other reason for distinguishing only some of them with Attack). It also learns the advanced maneuver for its type. 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